I have some theoretical questions for the experts here. I would place myself in the catgory of "somewhat experienced and knowledgeable layman," I certainly am not an expert compared to many people who frequent this forum, though compared to most musicians, and many recording engineers, I am probably a bit more knowledgeable. And nearly all of my knowledge comes from extensive reading on this forum and others like it (Ethan's musicplayer forum, studiotips, RO, etc).
Anyway.
I've been thinking a lot about small room treatment. It seems there are some overlapping but competing approaches. For example, John, our gracious host, has his Wall Units treatment philosophy, which seems to be to "lower the reverb time of the room evenly across the frequency range" and includes very little absorption in the mid and high frequencies.
Another example is Ethan Winer's fantastic Acoustic Treatment and Design for Recording Studios and Listening Rooms, which can (with reasonable accuracy) be distilled to the following: add as many broadband absorbers in as many corners of the room as possible, and create a RFZ.
Another is the Studiotips Superchunks method, along with variations like Paul Woodlock's sick but inspiring build that singlehandedly ensures the economic survival of the rockwool manufacturers well into the 22nd century.
I think ultimately, these are just different approaches to the same problem. For example, in John's wall units, the side wall angled slot absorbers reflect the early reflections to the rear of the room, where they will be absorbed by the rear wall absorbers (in addition to absorbing sound within the bandwidth of the resonators). Whereas Ethan's approach will just absorb the sound right at the reflection point.
But I was wondering, can someone with more experience than I comment on the relative strengths and weakness of each approach? I'd love, for example, to hear what John might think of Ethan's approach, and vice versa, without triggering a flamewar. In my mind, this is fully in the realm of intellectual curiousity, and there is no room for egos spinning out of control.
In my mind, having a control room as dead as possible seems to be reasonable, that way when mixing any ambience that is heard is either in the original recording, or added by the mix engineer. Yet, so many acousticians caution against making the room sound too dead. Can anyone explain this a bit more?