New Plans

Started by slists on 2 November 2006. 1 reply.

Originally posted at johnlsayers.com, topic 7412.

The dampening on this drawing is not solid, but a general guideline for placement once the rooms are built. (you might recognize the layout, what can I say, I like it) All of these rooms have cielings of about 9 feet give or take not counting overhead angled absorbers or dampening. So my main question is I don't really like sliding glass doors that you see in a lot of multi-room studios. So this design has employed traditional solid doors. Is there any rule of thumb or good/bad that I should be aware of with solid doors vs. sliding glass doors? I just figure a door is a door as long as it makes a good seal and is relatively heavy. But I'm new to the design so I'm making some typical newbie mistakes in the process. Thanks!!
Image not preserved: Studio Floorplan.png
Not too bad, looks like your CR is sorta squished tho - no speaker shown, soffited or otherwise, and if you want a 60 degree monitoring setup the chair/desk will need to be further back in the room (or the front of the room pushed toward the live rooms) Doors - sliders make things open, which is really nice - but decent ones are expensive and getting harder to find in this country anyway - almost everything is double pane, so two of 'em make a 4-leaf wall :cry: Swinging doors - less open feel, better seal, cheaper, need room to swing. Don't make the mistake of thinking a raised panel door is what we mean by "solid core", some have. You want a full, solid, 1-3/4" slab door minimum per opening, adding sheet lead or MDF can help even more. Corner traps - that small (if they're to scale) won't begin to be noticeable. Figure on at least 3 feet across the face, 4's better. If you don't want to take up all your corners, consider wall/ceiling corner traps instead in some areas. Reverb time - http://johnlsayers.com/Pages/Reverb_Calc.htm for CR, shoot for even RT of around .2-.3 seconds, longer in live rooms; somewhere around .4 is about right. Keep at it, you've got a good start... Steve