Frequency Dispersion / Directibilty
Posted: Fri Jul 30, 2021 8:33 pm
Hi!
I'm designing new studio for myself. I'm thinking about exporting 3d models into Unity (the game engine I'm working at job), where raytracing from speaker to walls should be fairly easy task. I'm looking for data on the dispersion/directibilty for the whole frequency spectrum or at least some of the frequencies - I guess I could make some formula based on just a few examples. The target is to model the raytracing data for any of the frequencies inside virtual space, so I could place adequate acoustic treatment.
Could someone point on some data about it?
I'm designing new studio for myself. I'm thinking about exporting 3d models into Unity (the game engine I'm working at job), where raytracing from speaker to walls should be fairly easy task. I'm looking for data on the dispersion/directibilty for the whole frequency spectrum or at least some of the frequencies - I guess I could make some formula based on just a few examples. The target is to model the raytracing data for any of the frequencies inside virtual space, so I could place adequate acoustic treatment.
Could someone point on some data about it?