Designing for immersive audio
Posted: Wed Apr 07, 2021 1:10 pm
Are you guys doing anything different when designing for immersive audio rooms?
I guess Atmos is probably the most popular, but since I'm also a live guy I've worked with the L-Acoustics L-ISA and Meyer Sound SpaceMap systems a bunch also. Those immersive audio set ups for those system can have as many as 5 to 7 speaker sources along the front of a room, and as many surrounds and overheads as you have the processing for. L-ISA tops out at 64 outputs, and SpaceMap tops out at 255 or there abouts.
The most common implementation of Atmos is either 7.1.2 or 7.1.4.
Are you still trying to soffit mount all the speaker sources? Do the mix rooms need to enlarge by a percentage to accommodate the extra volume from the multiple speaker sources? Do the shape of the rooms need to change?
I'm guessing that the biggest issue is locating and safely mounting the over heads.
What are you guys doing for immersive systems?
I guess Atmos is probably the most popular, but since I'm also a live guy I've worked with the L-Acoustics L-ISA and Meyer Sound SpaceMap systems a bunch also. Those immersive audio set ups for those system can have as many as 5 to 7 speaker sources along the front of a room, and as many surrounds and overheads as you have the processing for. L-ISA tops out at 64 outputs, and SpaceMap tops out at 255 or there abouts.
The most common implementation of Atmos is either 7.1.2 or 7.1.4.
Are you still trying to soffit mount all the speaker sources? Do the mix rooms need to enlarge by a percentage to accommodate the extra volume from the multiple speaker sources? Do the shape of the rooms need to change?
I'm guessing that the biggest issue is locating and safely mounting the over heads.
What are you guys doing for immersive systems?