Think of it this way: the sound arriving at any given surface in a room certainly is not normally incident: that would only be true for a few small areas that happen to be lined up with the speakers, face-on. And for low frequencies, it isn't randomly incident either! Because small rooms do not have statistical reverberant fields... at low frequencies. (But they do at high frequencies...) On the other hand (or maybe "on the other, other, OTHER hand....) it is impossible to get beyond the critical distance for most home studios: the critical distance is further away than the walls. So from that point of view, there's no random incidence either... but there's also no normal incidence! Thus: There's no diffuse reverberant field (and thus no random incidence), but the sound arriving at most surfaces is not normally incident either. To be strictly technically correct, there's no true random diffuse field in ANY room, even very large ones! But that's a different story...)
Confusing.
So what do you do? Both random incidence and normal incidence are not valid.... But which one is closer? Think about: Normal incidence is a specific special case of sound waves arriving perfectly perpendicular to a surface. Random incidence is sound arriving from "all other angles at once, with equal probability". So which makes more sense to use in a home studio?
For the majority of surfaces in a room where porous absorption might be applied, and for the majority of the spectrum, the incidence is not normal. It isn't truly random either, as I pointed out above, but it's closer to being random than it is to being normal, because normal is one specific special case, and most of the sound arriving does not comply with that specific special case. Hence, real results from real rooms do not show what you'd expect from normal incidence, but they
do show something approaching what you'd expect from random incidence. So, you are unlikely to see a real 0.84 coefficient for 703 in a real room, as shown on that chart, since that really was measured in a room with pseudo-random incidence, but the coefficient certainly will be higher than if you tested the same sample in an impedance tube, and thus really did attain perfect normal incidence, because real rooms are nothing like impedance tubes.
As Andre has pointed out repeatedyl: porous absorbers provide useful absorption where the thickness of the absorber is around 7% of the wavelength for
normal incident sound, or around 3.5% for
randomly incident sound. Real data from real rooms shows this to be correct, and you do, indeed, find plenty of cases where thicknesses of MUCH less than 7% of the wavelength shows considerable absorption. If the sound in the room were only ever normally incident, then there should NOT be any effect below 7%, .... but in reality there
is some effect. Thus, the actual absorption is closer to that of randomly incident sound, than it is to normally incident sound.
I'm not arguing with Jens: what he says is technically correct: the sound field in a typical small studio is not randomly incident, and there is no true statistical reverberant field nor diffuse field in a small room: true! But reality also shows that the REAL sound field is very, very different from what it would be if it were only ever normally incident.
Conclusion; if you want to get realistic predictions, then use randomly incident settings, and assume it will be in the general ball-park but it won't be totally accurate.... Or use normally incident settings, and assume that it will BETTER than that. Neither is correct, but random incidence is more correct than purely normal incidence.
- Stuart -