The "foot air gap" walls, noted in red, are made up of 2 layers of 1/2" drywall, their own studs, followed by a foot of air, then 2 layers of 1/2" drywall, on their own studs.
That's not a "one foot air gap". It is a 19" air gap.... think it through...
Unless you need very, very extreme isolation down to very low frequencies, your air gap does not need to be that large. I mean, you can if you want, and it would be good, but you are wasting several feet of space on each dimension of the room like that
The exterior walls marked in white will be filled with fiberglass batting (which we already have a ton of)
What density is that fiberglass?
It's a compromise, I know. But if you have a better idea, shoot it at me.
My better idea would be to do it as a proper fully decoupled two-leaf MSM system, like this:
msm-2-leaf-WallChunk-conventional-not-inside-out-2.png
That shows the correct way to isolate a studio. The three rooms shown are all fully isolated from each other, and from the world.
Here's a more typical setup:
MSM-two-leaf-WallChunk-conventional-.png
The three rooms on the right are isolated from each other and from the world, while the room on the left is not.
That's how you should be doing this. You do not need 19" air gaps.
To create an RFZ we'll hang fiberglass at the early reflection spots.
Nope. Sorry: That does NOT creat an RFZ room. You seem to be misunderstanding what RFZ is. It stands for "Reflection Free Zone", and it can ONLY be done by angling surfaces at the front of the room to cause the first reflections to pass around the mix position, far away from the head of the engineer, to the rear of the room, where they are partly absorbed, partly diffused, and partly reflected, to create the low level reverberant sound field that is then returned to the ears of the engineer at a level 20 dB lower than the direct sound, and delayed by at least 20 ms. That simply cannot be accomplished by "hanging fiberglass panels at the first reflection points. It will not work, and will not produce an RFZ room. All it does is to slightly attenuate some of the first reflections, mostly in the high-mids and highs, before they reach the ears of the engineer at a level of maybe 5 or 6 dB lower, and just a few ms delayed, which causes problems with the psycho-acoustic perception of the sound stage, stereo image, and subjective frequency response: It also causes dips and peaks due to phase cancellation, as well as comb filtering, SBIR, and other artifacts. It is not the same as RFZ at all. Very different.
This is what an RFZ room looks like, along with graphs showing the acoustic results that can be obtained in such a room, when it is designed and built properly:
http://www.johnlsayers.com/phpBB2/viewt ... =2&t=20471
Results cannot be anywhere near as accurate as that by just using simple absorption on the first reflection points.
It does seem odd to have to sacrifice so much floor space to make the room fit within the test limits. Is that normal?
If you start with a very long, thin room, then yes, you will need to sacrifice length to get within the bolt area. The key point is not how much space you sacrificed, but how much you still have: Does it meet the ITU BS.1116-2 criteria for a control room? If so, you are OK.
I had another idea about the wall mentioned in the above paragraph. Instead of doing a 1' air gapped wall as the others, what about something filled with fiberglass that would act as a bass trap for the control room?
Nope. You can't mix isolation with treatment. You either build your walls to isolate the room, then add treatment, or you build them to treat them room, in which case the will not isolate. You can't have it both ways...
Also, I'm not finding much material for live rooms? I'll keep looking but I can't find any room ratios, curves, or anything?
That's because there aren't any such things!
Room ratios are only meaningful for control rooms: They might be used in avoiding a really bad layout for a live room, but they are not really applicable beyond that: Live rooms need whatever curve you want the room to have: It might be bass-heavy. or treble heavy, or mid-heavy, or anything else. The time-domain response will also be whatever you want it to be. It might be short, or long, or varied, or even variable. There is no one single way to build a live room. Control rooms are different: they MUST be neutral. That is the entire purpose. They MUST comply with BS.1116-2. If not, then it is not classified as a "critical listening room": But live rooms are supposed to have whatever character you want them to have, and that will NOT be "neutral". Musicians will come to your place because the like the "sound" of your live room: they will like it because it is "warm" or "bright" or "smooth" or "tight" or "loose" or "airy" or whatever other sound you want to give it. If your live room is neutral, then by definition it is not "live"!
!! So you first decide what sound you want it to have, then you treat it accordingly.
The only thing you'll find is some suggested decay time ranges for rooms of specific sizes and purposes, but beyond that, it depends entirely on the designer and the purpose. I often design rooms that have variable devices in them, so the "sound" of the room can be changed in some way to accommodate different recording scenarios. That's not so easy to do, but it does make the room more flexible. Another option is Gobos.
Please let me know if I'm on the right track!
1. Your control room is still not symmetrical, and that is critical. Make it symmetrical.
2. You are showing only one door in each door way, but you really should show both of them, so you can see how the doors will swing, and how much space they will take up. For example, the inner-doors for your iso booths are going to swing across the entire floor area, leaving no space wher4e you could set up a mic accurately...
3. I would NOT put a door form the CR into the HVAC room. There is no need for that, and it would be really hard to isolate well.
4. The door from the CR to the LR is right where the bass trapping needs to go in the CR. Move it forward by at least t3 feet to allow for that.
5. The window from he CR ot the LR is right at the first reflection point. You will have to fix that.
6. The CR layout is wrong: the desk and chair are too far back in the room, and the speakers need to be right up against the front wall, not separated from it. The room is not big enough to be able to have your speakers away from the front wall.
7. I don't see any provision for the HVAC ducts, silencers, dampers, fans, and registers. Those take up a lot of space...
Those are the big issues that stick out at first glance. I'll have to wait to see the full 3D model before I can see if there are any other major issues. You really should switch to 3D now. Sound moves in 3D, so your room also needs to be designed in 3D. 2D is not very useful for that.
- Stuart -