the sub sitting in the offset center behind the console wont react with the console firing under it at my feet? a bass port effect?
It is a distant possibility, of course, but not very likely, unless you are playing your bass at extreme levels that just happen to coincide with the dimensions of the space under your desk, and also your desk is sealed to the front and side walls. I doubt it will be an issue.
Why is it necessary to have large holes in the couch platform?
Not in it: under it. I guess I expressed that badly. I meant on the risers, the vertical surfaces on the sides and front of the platform. You need those to help couple that air space to the room space, acoustically, so that you don't have a sealed drum head. It's like the difference between the sound of two identical kick drums: one is set up normally, with nicely tuned heads on both ends and nothing inside, while the other only has one head on it, has huge holes bored in the drum body, all the way around, and is also stuffed full of mineral wool: which one resonates more?
what do you think about the cloud? necessary with a 14' ceiling?
I would use a cloud if you have a first refection point up there, or if you have flutter echo issues in the vertical plane, or modal issues (in which case the cloud should be hard backed), or insufficient absorption on the ceiling without it, or to help establish an RFZ. There are many reasons why a cloud might be needed.
If in doubt, get someone to hold a mirror up on the ceiling while you sit in your chair at the mix position. Look up at the mirror and ask the person to move it around all over the ceiling. If there is any place where you can see the speakers reflected in the mirror, then you need a cloud. Also if the ceiling and floor are parallel and both are flat surfaces, then you need a cloud. The modal issue you'd only be able to detect with REW.
But at a guess, you probably do need a cloud of some type.
if so possible locations and heights from the ceiling.
The location is easy: directly above the area between your head and the speakers, and big enough to cover all the places where you can see the speakers in the mirror, plus a margin around that area of maybe a foot or so. But the height is not so easy to predict,and neither is the angle. One good plan is to hang it on chains from hooks, so you can adjust both the height and angle by lengthening and shortening the chains. Normally you'd want an angle of maybe 12° or so, but once the room is finished you can play around with that until you get the best sound. REW analysis will also help determine if it needs a hard back or not.
Wish i had a program that showed the speakers firing out and showing intersecting points for deflection and absorbtion...
Me too! That would be great if there were an application especially for that. The way I do it is with SketchUp, creating lines at various angles, vertically and horizontally, seeing what surfaces they hit, measuring the angle, then projecting the "reflected" lines at the correct reflection angles, and seeing where those go, etc. It's called "ray tracing", and I do all that manually. It takes a lot of time, and it would be great if there were a plugin for SketchUp to do that for you. There are ray-tracing programs, but they do photo-realistic rendering, which is not really what you need.
i still havent heard back from John.
He's probably tied up on one of his big projects right now. Try again, and if you don't hear back then PM me.
- Stuart -